This game is an indie horror project. The inspiration mainly came from Poppy Playtime and small amounts of FNAF. I want people to experience an older feel of indie horror instead of the modern, more gory style. I want to tone that down and focus on giving people who crave something from the old days of mascot horror. I want the games to be published kind of quickly, but not overly rushed, which leads to everything ending up horrible. The puzzles will be more digital and less physical. There may also be a device that can unlock complex doors or higher‑access sections.